ColorAdjustSaturatiom

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1 comment, last by Kambiz 14 years, 9 months ago
Does Opengl has an equivalent call/calls for D3DXColorAdjustSaturation. This D3DX call is used for adjusting the saturation value of a color.
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OpenGL itself doesn't provide such a function (AFAIK); D3DXColorAdjustSaturation is a kind of utility but not directly part of graphics rendering process. However, the documentation of D3DXColorAdjustSaturation (first hit in google I've looked at) clearly shows how it works, so implementing it generally will durate 5 minutes or so.
D3DXColorAdjustSaturation is a very simple function but you might still want to checkout glm, (saturation(...))

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