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Michel_Carroll

Do I Put Sound in my Demo Game?

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I browsed through many game programming portfolio guides, but none really went into detail about this. For my game programming demo game, is it important I add sound/music to it? I heard that it's important for the game to be 100% yours, which means I would have to create my own music, right? If not, I would have to give credit to its author; I believe it would be better to be able to say that the game is entirely mine. I need somebody with experience in portfolios to tell me the pros and cons of including sound/music to a game programming demo, and wether it's better to create your own music, or borrow somebody else's. Thank you

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Original post by Michel_Carroll
For my game programming demo game, is it important I add sound/music to it? I heard that it's important for the game to be 100% yours, which means I would have to create my own music, right?

You're building a programming portfolio, so write solid, quality programs. Whether or not you're able to produce your own audio is a different story. I'd say, just borrow some audio (with permission of the author of course) and don't worry too much about it.

Look at it this way: what do you want to get hired for? Focus on showing those skills. Sure, it's good to have a broader vision and skillset on top of that, but you'll want to show your programming skills primarily.

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Original post by Captain P
You're building a programming portfolio, so write solid, quality programs. Whether or not you're able to produce your own audio is a different story. I'd say, just borrow some audio (with permission of the author of course) and don't worry too much about it.

Look at it this way: what do you want to get hired for? Focus on showing those skills. Sure, it's good to have a broader vision and skillset on top of that, but you'll want to show your programming skills primarily.


Good point. Unless I want to get recognized as a "jack of all trades", which isn't really what I'm going for, I suppose I don't have to worry about producing my own audio.

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In my game, I used Sony's Cinescore to create a sound track. For sound effects, I used a CD that I have that contains a bunch of royal free sound snippets, I got this CD when I purchased some video editing software but I'm sure you can find some online or make them yourself with a microphone and some creativity. http://www.sonycreativesoftware.com/cinescore

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I suggest downloading a free simple audio editer such as audacity i think its called, take a few royalty free sound effects, add some reverb, and/or reverse them, and/or slow them down, and boo-ya, brand new sound effect.

they don't have to be good, even a crappy sound effect adds something to the experience of a game. Look at mario, play it on mute and tell me its the same quality experience.

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The other thing the OP may want to try is to use some free music composer software. I do this for some of the projects I am working on.

The free music software I use is Psycle.

Another interesting one for making retro video game music is Mario Paint Composer.

The above assume that you have an elementary knowledge of music composition. I am not a world class composer, I just make simple decent sounding songs to use. If all else fails, just copy a chord progression from a favorite song, for example.

Lastly, my go to source for free sound effects is Soungle; just download and add to the game.

Maybe these links can give you something to play with should you choose to explore this avenue further.

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