What is the purpose of games?

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49 comments, last by Kohake 14 years, 8 months ago
I see that fun can have a health-related purpose, so now entertainment and relaxation appears to be valid practical purposes of gaming - though I suspect that it can have additional purposes aswell, such as inspiration and development of strategies that can be useful outside the game.

The ego massage still concerns me - I don't like the thought of people becoming too comfortable with flawed ways of thinking.
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It could appear as though these games' function is primarily to massage people's egos - which leaves me somewhat disgusted.

Why?

Are people not entitled to be a little selfish, as long as they are not totally so?
As an autistic I've dealt a great deal with irrationality from that goddamn anti-vaccine crowd, so I don't like anything giving comfort to people's flawed beliefs one bit.
It sounds to me like someone has a huge ego, and that someone is Nichollan. Either that, or he is a robot or something, because honestly I don't see how you can't figure out what the purpose of games are.

Games are to have fun... yes, fun is good for you. Did this really take you hours of contemplating to figure out? I can't believe you actually wiki'd "Fun". I'm going to assume that you've never had any, judging by your hatred for gamers who are having fun.

Just because someone is having fun in a videogame does not mean they are stroking their ego. Very rarely is this even happening. I think you're getting your emotions mixed up. Maybe if you better explained what "personal events" have left you disillusioned, it might help to clarify.

I'd like you to point out what games are massaging people's egos... name a few examples please.
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As I said, the games are of the more popular - like World of Warcraft where you can choose whatever playstyle you want and still eventually get what or where you want... given enough time and patience.

I am smart enough to know not to reply to the rest of the message.
One thing to keep in mind is that, when you dig into the issue, you can't lump all gamers into one category. You can say that everybody has fun (that's why there are so many simple answers), but when you dig deeper, different people have different ideas of fun. Some people want to be scared out of their wits. Some want to cry. Some people want to feel important. Some want to feel a sense of accomplishment, and for some, the more frustrating the challenge, the more satisfying the outcome. The common denominator here is powerful emotion. This applies to all forms of entertainment, by the way. The most popular movies, books, and video games all make the audience feel something powerfully.

Even a simple casual game like Tetris, for example, provides a continual sense of accomplishment: overcoming the anxiety of getting the right pieces by clever placement (and eventual triumph of getting the long piece), and attaining higher scores.

Another example is the Facebook game Egg Breaker, which my wife positively adores. What does the player do? Break eggs. That's. about. it. But she is driven to collect all the prizes and beat her friends' scores.

Quote:Original post by Nichollan
I don't like the thought of people becoming too comfortable with flawed ways of thinking.

Well, you're in for a lifetime of disappointment then. My advice is to stay away from politics and religion. :)
Yes, I guess you're right on that last comment, those "personal events" has already severly diminished my faith in humanity.
In terms of evolution, entertainment is the evolved response to encourage us to learn. Games are a way of learning (whether what the games teach us is important or not is a different matter).

So, I would say that computer games are a hijacking of an evolutionary response designed to encourage us to learn. Because of tools and control over our immediate environment has given us much free time, and our teaching method for what is necessary to interact with our environment has proceeded to a point where we have time without learning, we are filling this "down time" with entertainment.

Also, we have an evolutionary response to repeated stimuli that discourages us from continuing the same tasks over and over again.

We become bored.

When we become bored, but can not change out, the flight or fight response comes in and we get stressed.

What games do is give us time to avoid these other activities that have triggered the boredom response and then triggered the stress response. They provide "learning", but not critical learning, and in a way that we have control and is designed to avoid the boredom response (for a while at least - then we buy the new version that comes out).

Games have a positive psychological affect on us in that it gives us a break from what is triggering the usual boredom and stress responses.

So these terms that are being used: Fun, Entertainment, and even Ego Massaging are all critical to healthy human psychology.

Entertainment breaks the sense of boredom that is the root cause of the stresses.
Ego Massaging allows us to break the depression associated with chronic stress.
And Fun is the reward we get for engaging in such activities.

Games are essential to our health.

Computer games are just one form of game, and people for longer than recorded history have been playing games. We have evolved to play games. Maybe we should be called Homoludens (the Gamer).
Way to totally ignore my valid post.

Again I ask, what games are massaging a player's ego? I think you're confusing this with mere personal gratification. Two totally different things.
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Quote:Original post by Konidias
Way to totally ignore my valid post.

Again I ask, what games are massaging a player's ego? I think you're confusing this with mere personal gratification. Two totally different things.


Well look at it this way. A hell of a lot of computer games present us with fictional problems solvable by the majority of the people that can actually acquire computer games. Succeeding in solving these tasks gives a feeling of success, thus, they massage a players ego. Heck, mechanics in games are often build around this very idea. An RPG wouldn't be as fun to play if you wouldn't get more and more powerful skills and tools to kill more and more powerful creatures or to kill lower level enemies with gratifying ease. What about this actually doesn't delight the ego? Mass Effect, Baldur's Gate, The Witcher, whatever, you name it, have you collect experience points by doing menial tasks all over the soddin' place, tasks which any idiot can pretty much accomplish. World of Warcraft has you bashing buttons to level up, defeat higher level creatures, all in nice and easy incremental steps.

This is, in fact, where part of the fun comes from. What in fact is fun but doing something well, succeeding in doing something? Failing is the opposite, it's disappointing, not fun. Succeeding in the face of a greater challenge is even more fun, but a greater challenge also comes with greater risk of losing. Thus, to make playing games more fun, they're generally quite easy. There are some hard games, true, and these find their way to their own respective audiences of people who simply put more time into a game to learn the skills to beat it and thus succeed anyway, and feel happy about doing so. Overcoming problems is a joy, overcoming easy artificial problems that a game delivers you is simply enjoyable. Games usually give you the easy problems, life usually gives you the hard situations. You can argue that you might have fun even while failing, but how long can failing stay fun?

And there really isn't anything wrong with that I believe. You can't force people to do things differently. People themselves can only do things differently. If you don't want to put too much time in games, then don't. Go learn a language, play the guitar, piano, write literature, write academic papers on whatever if you've had the fortune to be able to enroll in university, or make games, as long as doing something well makes you feel happy. Learning to play an instrument, or a language, are simply also challenges, and overcoming them yet again brings happiness. The added advantage is that they also bring you skills to build further on in other aspects of life. Gaming itself doesn't really come with any skills that'll help you with the rest of your life I guess.


I myself would be more interested in a discussion about what the purpose of games should be. Entertainment is a given, but isn't this a far too limited purpose? Couldn't games aim at much more than just entertainment, still taking the fun-factor on board of course?

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