Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

DireWolf

Proxy server programming.

This topic is 6805 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

It feels like forever since I've programmed with Windows sockets using C++. I am trying to implement the following:

I have a Quake 2 *server* running on my machine. I want my program to listen on the *same port* as the Quake 2 server is using to send data. I want my program to receive any data being sent through that port and redirect it out another port. Basically I want to get all data going through a specific port - both incoming and outgoing.

Anyone have an idea how I should do this (mainly its with listening on a port already taken by another application)
I'll be using and listening for UDP packets.

Thanks in advance.

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!