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Using Sockets with C++

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I am making a MUD like text-only multi-player internet RPG. I know how to open a connection to an internet server because I used to make Bots for Battle.net. My problem is as follows:

How the heck do I make the server version of my game????? I have no idea how to make it receive a connection. Another thing that bothers me is, where do I stick the thing when I am done with it? My ISP doesn't allow me to use their server to run apps. I need something like a Battle.net server that is free that will run my program 24/7. No problem, right?

Just in case I didn't make myself clear, I am using wsock32.lib, C++, and a console app that runs under windows 98.

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