Blurry 2D rendering
Ive created a 2d engine in opengl but I have a problem.
The textures I render come out blurry.
Im running on an old GeForce MX2 and further upgrade of hardware is not possible.
I use gluBuildMipMaps for uploading textures.
How can I make textures come out with pixel perfection?
as idinev implys gluBuildMipMaps first resizes texture to POT (power of two)
this can create distortions,
also try GL_NEAREST mapping
this can create distortions,
also try GL_NEAREST mapping
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