Networking Gaming

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3 comments, last by GameDev.net 24 years, 3 months ago
Try picking up a mud. I know SMAUG 1.4 runs on Win32 and if you can get that compiled and running you will be able to learn much about coding a networked game. Although the code is in C and not C++, you will find that the methods and practices are essentially the same. Good luck.

There are other ways to go about it as well. Learn DirectPlay and look at examples of those games. There are many types of networked play. Tell us more about what you want to create and we can probably answer you better.

Kressilac
ps Just search for SMAUG in any search engine and you will get the site to download it cause I can't remember it offhand.

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Derek Licciardi

Derek Licciardi (Kressilac)Elysian Productions Inc.
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Lewis Napper the author of Winsock 2.0 has a website chock full of examples. This site is not geared to games but you can learn Windows socket programming. Hope this helps
http://www.sockaddr.com

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Dave Dak Lozar Loeser
"Software Engineering is a race between the programmers, trying to make bigger and better fool-proof software, and the universe trying to make bigger fools. So far the Universe in winning."--anonymous
Guys, i want to program networking game, but i don't know how to do it. Can any of u recommend good sites or a good books to start ? i really need a very basic one.

Thanx, i appreciated it

Here's a helpful link.
http://www.flipcode.com/network/

-ddn

"Teach Yourself DirectX 7 in 24 Hours" is a great way to start out. He doesn''t go really far in depth but he does give you alot to start with. Honestly, though, from what I''ve seen, "Inside DirectX" is probably the best DirectPlay book.

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