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glTranslatef Problem(for me)

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Hey all, im having a problem with that command.. it looks like once i set the Z distance between the object farer (glTranslatef(0,0,2), im unable to see it cuz its too far.. is there any way to increase the view range so i can see the whole model? (looks like the default range between the "camera" and the model is 1.0)

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I suggest you read "The Red Book" openGL manual or reference or whatever.
If you didn't do any transformations, (glRotatie, glTranslate etc), and/or you didn't set the projection matrix, than yes, that is the default range (sort of, not good in terms)

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but i am using glRotatef and besides, i want to render a whole 3d map, and as it looks, i see the most of the leasons that already included better camera range, but i seem like cant find the right command to do that.. any1 can help me with that?

i cant see anything behind 1.0 of camera range.. thats sux =/

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