How do you convert .max file to .x file?

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5 comments, last by Schrompf 14 years, 8 months ago
Can anyone tell me the process of converting a .max file to a .x file?
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In the past I've used the panda exporter.

http://www.andytather.co.uk/Panda/directxmax.aspx
What do you use now? I can't use the panda because my Windows isn't 32 bit.
I'd use the IGame interface which is a part of the MaxSDK to write your own custom exporter and importer. Eventually you're going to want to attribute your model files with all kinds of additional information such as collision and material properties. Something .X is going to limit your ability to do.
Quote:Original post by bzroom
I'd use the IGame interface which is a part of the MaxSDK to write your own custom exporter and importer. Eventually you're going to want to attribute your model files with all kinds of additional information such as collision and material properties. Something .X is going to limit your ability to do.


How do I use IGame interface? MaxSDK is 3D studio max right?
Max SDK is a Software Development Kit that comes with 3D studio max. It includes a package called IGame, which comes with example applications that you can build with Visual Studio to create 3D studio plugins, specifically exporters.
For everyday usage I found the kwXPort plugin to do a reliable job. To my knowledge it's also available as 64Bit version.
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Gonna try that "Indie" stuff I keep hearing about. Let's start with Splatter.

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