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How do you convert .max file to .x file?

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I'd use the IGame interface which is a part of the MaxSDK to write your own custom exporter and importer. Eventually you're going to want to attribute your model files with all kinds of additional information such as collision and material properties. Something .X is going to limit your ability to do.

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Quote:
Original post by bzroom
I'd use the IGame interface which is a part of the MaxSDK to write your own custom exporter and importer. Eventually you're going to want to attribute your model files with all kinds of additional information such as collision and material properties. Something .X is going to limit your ability to do.


How do I use IGame interface? MaxSDK is 3D studio max right?

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Max SDK is a Software Development Kit that comes with 3D studio max. It includes a package called IGame, which comes with example applications that you can build with Visual Studio to create 3D studio plugins, specifically exporters.

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For everyday usage I found the kwXPort plugin to do a reliable job. To my knowledge it's also available as 64Bit version.

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