Sign in to follow this  

How do you convert .max file to .x file?

This topic is 3043 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'd use the IGame interface which is a part of the MaxSDK to write your own custom exporter and importer. Eventually you're going to want to attribute your model files with all kinds of additional information such as collision and material properties. Something .X is going to limit your ability to do.

Share this post


Link to post
Share on other sites
Quote:
Original post by bzroom
I'd use the IGame interface which is a part of the MaxSDK to write your own custom exporter and importer. Eventually you're going to want to attribute your model files with all kinds of additional information such as collision and material properties. Something .X is going to limit your ability to do.


How do I use IGame interface? MaxSDK is 3D studio max right?

Share this post


Link to post
Share on other sites
Max SDK is a Software Development Kit that comes with 3D studio max. It includes a package called IGame, which comes with example applications that you can build with Visual Studio to create 3D studio plugins, specifically exporters.

Share this post


Link to post
Share on other sites

This topic is 3043 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this