Sign in to follow this  


Recommended Posts

Hi, i'm currently trying to implement an imposter system. Actually i'm doing exactly the same like here: But it only works if the camera is at the same height as the imposters. If i look at them from top or bottom they get strangly rotated. My guess is that the D3DXMatrixLookAtLH() doesn't produce correct values for those cases (ignoring the roll angle of the camera). Any guesses what i could do?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this