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Hi, i'm currently trying to implement an imposter system. Actually i'm doing exactly the same like here: http://www.gamasutra.com/features/20060105/davis_02.shtml But it only works if the camera is at the same height as the imposters. If i look at them from top or bottom they get strangly rotated. http://www.swollen-eyeballs.org/zeugs/imposters.jpg My guess is that the D3DXMatrixLookAtLH() doesn't produce correct values for those cases (ignoring the roll angle of the camera). Any guesses what i could do?

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