Advertisement Jump to content


This topic is now archived and is closed to further replies.


DPlay combined with OGL

This topic is 6397 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The only components of DirectX that cannot be used with OpenGL are DirectDraw and Direct3D/DirectGraphics. Everything else is fair game, including DirectPlay.

However, I hear that DirectPlay is a pain in the rear to use, to the extent that one is better to use Windows Sockets directly.

Share this post

Link to post
Share on other sites
It seems to my uneducated mind that DPlay was created more w/ games in mind where sockets is more general, so perhaps DPlay would be a better choice. Although I''ve looked at winsock and it doesn''t look too ugly even though I haven''t got it to work yet

...A CRPG in development...

Need help? Well, go FAQ yourself.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!