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DPlay combined with OGL

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The only components of DirectX that cannot be used with OpenGL are DirectDraw and Direct3D/DirectGraphics. Everything else is fair game, including DirectPlay.

However, I hear that DirectPlay is a pain in the rear to use, to the extent that one is better to use Windows Sockets directly.

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It seems to my uneducated mind that DPlay was created more w/ games in mind where sockets is more general, so perhaps DPlay would be a better choice. Although I''ve looked at winsock and it doesn''t look too ugly even though I haven''t got it to work yet

...A CRPG in development...

Need help? Well, go FAQ yourself.

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