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Nick Murphy

I wish PR 3.0... (Pinky)

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uh. It can...

Set PR_Settings.HardwareMipmaps = MIPMAP_ALL_LEVELS;
and all textures you load after that will have mipmaps
generated. To turn mipmapping off set it to 1.

This lets you control mipmapping for each texture/file
if you wanted.

Chris

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