Sign in to follow this  

Chat support

This topic is 3038 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm currently programming a 3D game engine which is primarily focused on DirectX and windows operating systems, though support for other systems will later be added(not to concerned with it right now). For the networking, I've written my networking library using sockets (as the DX10 documentation recommends) instead of DirectPlay. However I would really like to include something similar to DirectPlay's voice features(avialibe in the DirectPlay 8 version) into my engine to allow games written with my engine to support voice chat amongst players. Does anyone have any suggestions on how I can implement this feature?

Share this post


Link to post
Share on other sites

This topic is 3038 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this