Depth Peeling in DX9
Greetings,
Can someone please give me directions on how I can implement depth peeling (multiple transparent layers) in DX9?
Thanks,
Albert
Use the "search" box in the upper right-hand corner to search gamedev for "depth peeling." There's over 400 hits. If you google for "depth peeling" you'll get over 740,000 hits. You might want to take a look at some of those articles and discussions.
Thanks for the response, but I have already "googled" or searched that. Majority of those are related to OpenGL and I wanted to see if I can find an efficient implementation of Depth Peeling technique specifically for DX9. I have also looked into "Multi-Layer Depth Peeling via Fragment Sort" at http://research.microsoft.com/pubs/70307/tr-2006-81.pdf but I wanted to see if a DX9 implementation for that exist or not.
Thanks again,
Mani
Thanks again,
Mani
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