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PsycoBlade

Importing a 3DS

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Whenever I load a 3DS into PRO edit it only loads the first material, completely ignoring all other materials it may have contained. This is a new problem in this new beta. Has anyone else had this problem? -Rich

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I found a bug in the 3ds importing routines, which didn''t automatically resize the material array. Try increasing the number of materials that is initially allocated and recompile PRO Edit.

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