Vertex buffer static/managed faster in locking than dynamic/default
I've made now a vast abuse of vertex shader - 280 instructions for every single vertex (I remind I lock/unlock 300k of them) and the performance hasn't changed even a bit. It remains the same with both lock schemes.
Quote:Original post by Adam_42
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Wouldn't the compiler be able to do the reordering himself when it's so obviously possible?
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