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DSound is undocumented?

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Why are there no DirectSound *tutorials* in the SDK help? The only way they show to play a sound is using a piece of DirectMusic... This is terrible. There must be a fast way to play sound effects at different left/right balances?! Could someone post some basic DirectSound initialization procedures, up until the first sound is played, please? Thanks a ton in advance, ~BenDilts( void );

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