Alpha and light maps from MAX

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3 comments, last by Jobie 22 years, 9 months ago
Hi, My artist collaborator would like to use the illumination map channel and the alpha map channel in 3DSMAX materials. I did a test with the illumination map channel and it seemed to have no effect. Are these channels supported? Is there a way to accomplish this? (He''s using ver. 3) -John "Hell, I''''d piss on a spark plug if I thought it''''d do any good." - Gen''''l Berringer from the movie "WarGames"
"Hell, I''d piss on a spark plug if I thought it''d do any good." - Gen''l Berringer from the movie "WarGames"
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Use a 32 bit TGA with an alpha channel. There is an example of this on the FTP site (UserUploads\Models\GirlHead).

Author of Power Render (http:/www.powerrender.com)
Ok, thanks Chris, I''ll give that a shot.

-John
"Hell, I''d piss on a spark plug if I thought it''d do any good." - Gen''l Berringer from the movie "WarGames"
Hi again, Chris,

The example PRO looks fine in PRO Edit. I loaded up the MAX file, and it seemed to be missing 2 maps. I set the "AliceHairTR" map to use "Hair2" and exported a PRO file. Anyway, it came out all wrong...her hair was opaque and her skin looked like she had been in a coal mine!

I tried another simple test on my own...using a 32-bit TGA with an alpha channel. I made a material with a regular diffuse texture and then my checkerboard alpha TGA (verified the alpha channel within MAX). Exported the PRO and all I got was the diffuse. :-(

Of course, I''m viewing the PRO file on my laptop, and again, the PRO file in the example looked fine in PRO Edit.

Any ideas?

-John
"Hell, I''d piss on a spark plug if I thought it''d do any good." - Gen''l Berringer from the movie "WarGames"
Change the rendering method to something like XGOURAUD_TEXTURED and also change the texture format to ARGB4444.
Author of Power Render (http:/www.powerrender.com)

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