Quote:Original post by Andrew F Marcus
I'm sorry, but have you not in fact admitted server upload bandwidth is O(n^2) while peer upload/download bandwidth is O(n)? Do you realize how this means the same client bandwidth can allow for twice the number of players with P2P than with client-server?
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Is it not the integrated bandwidth of O(n^2) in P2P still better than having just one client(server) use O(n^2) upload bandwidth? Does that not actually make P2P about two times more practical given the same bandwidth constraints?
I don't see how he is wrong here in the case that all clients have equal bandwidth and that if a client had to be a server.
Quote:Original post by Andrew F Marcus
Finally, having only two-player game, do you think it would be better if one player hosted the game for both, or would P2P type of direct link turn out as a better solution in this case?
seems to be about the same but writing p2p is harder to sync.