Incoming hilarity: abaraba is back, and this time he's fixated on P2P networking!

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81 comments, last by eq 14 years, 7 months ago
"I mean is it really only 56 kilobits/sec max?"

Yes, but it includes protocol bits -- typically 8 bits take 9 to 10 bits to transmit (with sync and parity). So that's really only about 5600cps.

Ohhh my word the interwebnets were slow when stuffed down those sorts of connections.

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im pretty sure this is the same guy: abgupta4

similar style :P

http://www.gamedev.net/community/forums/topic.asp?topic_id=207043

he seems to have have deleted most of his old OP's though
Quote:how fast is a 56k modem? I mean is it really only 56 kilobits/sec max?


I recall they were about 53 kbps down and 36 kbps up. You could never crank them all the way to 56 kbps, because of signal processing issues. Probably related to quantization noise -- US telecom voice is quantized to 7 bits per sample, with 1/2 bit of quantization noise that lands smack at 53 kbit bandwidth, so that would match up.

Quote:Unskilled and unaware of it


It's actually linked from Answer 0 in the Forum FAQ :-)
enum Bool { True, False, FileNotFound };
Read on for the new adventures of abaraba - the timestep crusader! :)

http://gafferongames.com/2009/09/04/the-return-of-the-timestep-crusader
Quote:Original post by Gaffer
Read on for the new adventures of abaraba - the timestep crusader! :)

http://gafferongames.com/2009/09/04/the-return-of-the-timestep-crusader


I'm sorry, but have you not in fact admitted server upload bandwidth is O(n^2) while peer upload/download bandwidth is O(n)? Do you realize how this means the same client bandwidth can allow for twice the number of players with P2P than with client-server?

Second, have you not in fact admitted the mistake in your time-stepping article where you incorrectly integrate free fall physics equation which is supposed to give exact results with uniform acceleration such as gravity? Fianally, if you are wrong about the main two points, what do you still find hilarious and who are we supposed to be laughing at?



Quote:Original post by hplus0603
Quote:Unskilled and unaware of it


It's actually linked from Answer 0 in the Forum FAQ :-)


Does the fact that Age of Empires implements P2P on 28.8 modem with perfect synchronization, determinism and fluid animation not make all the objections against P2P invalid, especially if this is intended for console systems and games without dedicated server where the security risks are just the same as with client hosting the game?

Is it not the integrated bandwidth of O(n^2) in P2P still better than having just one client(server) use O(n^2) upload bandwidth? Does that not actually make P2P about two times more practical given the same bandwidth constraints?

Finally, having only two-player game, do you think it would be better if one player hosted the game for both, or would P2P type of direct link turn out as a better solution in this case?
Andrew F Marcus (if that is your real name) maybe you should think about why you were banned all those other times before you sign up with yet another account and start spouting the same stuff all over again...
Ugh...

Hey, about we all go read about Schwarzschild Proton, the solution to Grand unification theory that completely changes the understanding of universe as we know it. It even has lots of formulas and numbers.

Doesn't sound this better than all of this boring networking stuff?
Quote:Original post by Codeka
Andrew F Marcus (if that is your real name) maybe you should think about why you were banned all those other times before you sign up with yet another account and start spouting the same stuff all over again...


Codeka (if that is your real name) maybe you should think about the purpose of this forum and in the spirit of making things clear, for all who come here seeking for help, at least attempt to answer the question or respond in some other meaningful and helpful manner.


Is it true that Halo 3 and GTA IV multiplayer in fact work on P2P architecture?
Quote:Original post by Andrew F Marcus
Is it true that Halo 3 and GTA IV multiplayer in fact work on P2P architecture?


You tell us.
Quote:Original post by Andrew F Marcus
Is it true that Halo 3 and GTA IV multiplayer in fact work on P2P architecture?
No, it's not true.

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