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Janus_Kain

??? Regarding Programming Languages used for Game Cionsoles (Dreamcast N64 PSX etc)

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What are the best choices as far as Programming Langauges used in the production of Games for Dreamcast, N64, Playstation and such. Do Languages like C++ and C even apply to them or would I be wasting my time learning them? Ive done some ROM hacks in the past but that involved using pregenerated tools (cheating). I have absolutely no intrest in developing games for winblows or any other PC Platforms for that matter. I guess what I mean to say is "Do all these languages apply to console games as well". Some of the info listed has been rather vague. I would like to get started building games from the ground up as soon as possible, so any help would be much appreciated.

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1. Yes C/C++ do apply. Although C++ isn''t used so much due in part to not so good compilers. Other reasons include personal taste - the kind of person who is a good console coder is the kind of person who enjoys getting their hands dirty with hardware programming - to-the-metal coding works ok in C, but in C++, things like type safety can be a hinderance (to that style of coding).

2. Newer consoles (xBox, GameCube, PS2) have bigger games and more to achieve - higher level languages are the way people do it (albeit more often in C than C++).

3. Assembly language is still used, although primarily in the graphics cores (examples are a subdivision routine to submit OT packets on a PSX or VU assembler combined with EE to do T&L and DMA transfers on a PS2).




--
Simon O''''Connor
Creative Asylum Ltd
www.creative-asylum.com

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Thanks. Im currently learning C and have the borland turbo C++ compiler, which I hear isn''t the best choice in compilers for this sort of thing. Is there a better one I should be using?

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Overall Microsoft Visual C++ is actually very good, and the IDE contains a few very useful features like the autocomplete/intellisense style structure/class member help.

If you ever contemplate doing any proper PC coding (even console programmers have to write tools like map editors, upload tools, exporters etc which all usually run on a PC!!), MSVC is a very good choice.


CodeWarrior from Metrowerks (www.metrowerks.com IIRC) is a cross platform compiler which is also available for Playstation and other platforms (including Mac too) - It may be worth getting used to it.


GNU GCC doesn''t have an IDE or all of the features of some commercial compilers, but it is free, and is often used as a first-generation compiler for new consoles (because its source code can be modified, a console manufacturer can use it to test with before any proper compilers/IDEs have been made)... Its worth learning about.

--
Simon O''''Connor
Creative Asylum Ltd
www.creative-asylum.com

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While many of the free command line compilers may not come with an IDE, there are a large number of free IDE''s and compilers out there which work very well.

If you are doing linux development, there are a number of really good tools.

For linux IDE''s and compilers check:

http://www.linux.org/docs/ldp/howto/C++Programming-HOWTO-13.html

For windows, take a look at:

http://www.bloodshed.net

There are many other options as well, and a search for "windows c++ ide" on google will return enough results to spend a few hours sifting through.

VC++ is certainly a good choice as well, just more expensive, and not really geared towards cross platform coding, at least from my experience, I may be wrong.

Cheerio,
Aaron

HollowWorks.com

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