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Guest Anonymous Poster

Textures upside down

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Guest Anonymous Poster
I create an object in 3ds and give it a texture. I have to rotate the texture 180 degrees on the U to get it to look right in 3ds.
I export the 3ds file.
I convert with 3ds2pro.
I load the object into my app via LoadPro and the texture is flipped upside down again.

> Why is this happening ? (I assume .3ds doesn't save the adjustment i made on the texture rotation...)
> How do I fix it ? I.E. How do I flip a texture using PR ?

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