Sign in to follow this  
cmann

Simple transformation question glTranslate vs glPushMatrix

Recommended Posts

When round off errors starts to accumulate, it is no longer a question of efficiency, but a question of why the first one doesn't produce a good or desired result but the second does.

Personally, I would go with the second regardless of efficiency, simply because there's no risk of accumulating errors as you do your inverse operations to restore the previous state.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this