• Advertisement
Sign in to follow this  

Thrusters

This topic is 3091 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, folks! Has anyone a good idea for creating thrusters (for an air-/spacecraft)? I thought of using multiple small particles for the exhaust. The problem here is that additive blending results in a white color (except at the edges). I would actually like the entire thrust to have any designated color and be partially transparent. *And* look proper from all view angles. :-) Any idea for how to handle that? Should I rely on regular geometry instead? In any case I am willing to sacrifice some performance for quality. Any suggestion would be appreciated. thanks, Alex

Share this post


Link to post
Share on other sites
Advertisement
Well, here's just an idea:

Make a convex "thrust" model (i.e. a combination of a cone and a cylinder, make start and end somewhat rounder). Then you need to calculate a fresnel like factor f in your pixel shader to mix the core and edge color of the thrust (yellow/orange) and the transparency of the thrust ( you can't see through at the core of the thrust). At last use standard alpha blending instead of additive blending.

glsl example:
float fresnel = (1-pow(dot(normal,view),2));
vec4 final_color = mix(yellow_with_alpha_1,orange_with_alpha_0, fresnel);


--
Ashaman

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement