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FFMG

Rotating a 2D rectangle, getting the centre

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Hi, I have a rectangle defined as Vector v1, v2, v3, v4; (Where Vector is a simple x,y point). If I want to rotate the rectangle I need to find the centre of it, Vector vC = ...; // centre newX = cos(angle)*(v1.x-vC.x) - sin(angle)*(v1.y-vC.y) + vC.x; newy = sin(angle)*(v1.x-vC.x) + cos(angle)*(y1-y-vC.y) + vC.y; So, is my formula for the new x and y valid? and, if it is, how can I calculate the centre of the rectangle? Many thanks FFMG

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