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textures pointing to eachother directx9 c++

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Hi I would like to copy the contents of a LPDIRECT3DTEXTURE9 to another without them pointing to eachother; eg LPDIRECT3DTEXTURE9 texture1; ...//load texture1 LPDIRECT3DTEXTURE9 texture2 = texture1; ...//edit texture2 when I edit texture2, texture1 is also edited. How can I stop this happening? thanks, r_bewick

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