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A couple of Directx9 questions regarding the basics??

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Why is it that my x-axis is inverted? like when i look at +3.0 in the axis, the object (which is at the origin) is moved away to the right and not the left?? Also, why is it that when im using the pre-transformed vertices my axis is small, such that an object can be several hundred units wide and tall and still fit in the page, but when i want to transform my vertices and remove the RHW value from the FVF, the axis becomes huge and barely 10 units in each axis fit the page.. ???

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Both have to do with the transformations you are using. You can start by reading the introduction in the SDK: linky

When you know the right terms (view, projection, transforms, camera, etc.) you can find tons of info by googling.

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