Jump to content
  • Advertisement
Sign in to follow this  

Errors Including vfw.h

This topic is 3378 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I included <vfw.h> header after including <windows.h>, and I also included the vfw32.lib library file. Any ideas why I'm getting the following compile errors?
1>c:\program files\microsoft sdks\windows\v6.0\include\vfw.h(3551) : error C2059: syntax error : 'constant'
1>c:\program files\microsoft sdks\windows\v6.0\include\vfw.h(3551) : error C2238: unexpected token(s) preceding ';'

Both errors occurs on the line shown below:
typedef struct tagCapStatus {
    UINT        uiImageWidth;               // Width of the image
    UINT        uiImageHeight;              // Height of the image
    BOOL        fLiveWindow;                // Now Previewing video?
    BOOL        fOverlayWindow;             // Now Overlaying video?
    BOOL        fScale;                     // Scale image to client?
    POINT       ptScroll;  // <-----Here    // Scroll position

Share this post

Link to post
Share on other sites
Try the minimum possible code that will compile and see if you still get the error:

#include <windows.h>
#include <vfw.h>

int main ()
return 0;

The above code compiles for me without error. If it compiles for you as well, I'd say there's something else in your code that's causing problems - in particular, what have you got #define'd?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!