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ShadowXH

OpenGL DirectX 11 - RTM

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Hello, I've been following the role of DirectX since DirectX 10, When i saw the first release of DX11, I was thinking, why a new 10.1?, with the November 2009 SDK, It got much better, but was, really really slow stuff, i have just finished downloaded August 2009 SDK, and the Windows 7 SDK, and the new visual c++ compiler, got them all running in Visual studio 2008, and what can i say, OMG, the documentation of DirectX 11 beats up OpenGL documentation, it requires familarity with DX10 and 10.1 already, but DX11 can do much more better stuff, see these pictures. http://www.pcgameshardware.com/aid,666137/DirectX-11-in-exclusive-screenshots-thats-what-the-new-API-is-capable-off/News/ I can say , Future is between the hands of everyone, I didn't have performance issues on my 4870 X2, in the pre-alpha version, FPS was about 3 or 5 , FPS is 30/50! Beside, the new C++ compiler is way much better than the old one, C++0x Lambda compiled! WOW!

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