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sprite_hound

shaders and uniforms

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Noobish shader question I'm afraid, but I've not seen anything explicit as to the correct way of doing things. Should I be: a) creating one instance of a shader for each object that uses the shader type, and leaving the uniforms set for that shader? b) creating one instance of a shader for all objects that use the shader type, and setting all the uniforms (or at least the ones that change) every time I render an object? c) something else?

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a) no
b) yes
c) for better performance group uniforms that change together (per-frame, per-object, per-world) and use bindable uniform buffer extension (in GL3 it is in core).

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