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Deformable Geometry

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Hi, I''m working on my final year project for a Computing BSc at the moment. It basically involves a crude 3d engine coded in C++ using DirectX 8 which i''m on the way with. However on top of that i want to implement some sort of deformable geometry engine (as seen in some recent/imminent games such as Red Faction and Return to Castle Wolfenstein) as otherwise it''s a pretty poor final year project. I haven''t thought much about this aspect yet and was wondering if anyone had looked much into this. Are there any articles/tutorials/resources (other than the 2d one here) around concerning this area? Any help would be much appreciated. Thanks in advance

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