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Few Questions

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Hi, 1. When is the BSP feature that was talked about in a recent thread planned for? The one where the same strucutre is loaded in both max and bsp and lined up on top of each other 2. Does anyone know of a Max/3DS to Q3 BSP converter. I have not been able to find such a thing and without it I don''t see how the above feature can be used. Unless we duplicate the same thing by hand and that is hard. 3. ( unrelated to PR ) Generally how many polygons per scene and how many textures per scene are good for a game targeted at the average gamer 9 months from now. Thanks alot for any help anyone could offer

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