Advertisement Jump to content


This topic is now archived and is closed to further replies.


DX8 transparency

This topic is 6393 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m having a bit of a problem in DirectX 8 with textures. I used D3DXCreateTextureFromFileEx to make a texture from a BMP with a colorkey. But when I draw the texture with the D3DXSprite interface, if draws opaque black instead of transparent black for the transparent areas on the texture. - Bong

Share this post

Link to post
Share on other sites
Are you sure your video card can handle colorkeying?
Ive tested my D3DXSprite wrapper on a multitude of video cards and it seems older cards such as the Intel i740 and voodoo3 display black instead of transparency Where-else TNT2, GeForce, and Voodoo4+ cards work ok. Download the wrapper on my site (beloe) and test it on your video card, if it works you can rip the code u need from the wrappers'' source code.

  Downloads:  ZeroOne Realm

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!