Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Pinky

CHR_AnimateCharacter?

This topic is 6975 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

It's the number of ticks passed since the last time you called it. Use it for playing the animations back at a constant speed regardless of the CPU.

If you just pass in a 1 it will always advance the animation by 1 frame.

Chris

Share this post


Link to post
Share on other sites
Advertisement
Hi,
I have problems using this func:

void CHR_AnimateCharacter (CHARACTER_ENTITY *him, PR_DWORD ticks_passed)

What is ticks_passed parm.

------------------
Pinky.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!