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CHR_AnimateCharacter?

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It's the number of ticks passed since the last time you called it. Use it for playing the animations back at a constant speed regardless of the CPU.

If you just pass in a 1 it will always advance the animation by 1 frame.

Chris

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Hi,
I have problems using this func:

void CHR_AnimateCharacter (CHARACTER_ENTITY *him, PR_DWORD ticks_passed)

What is ticks_passed parm.

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Pinky.

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