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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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Welcome to the Mods forum!!

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Well, I lobbied long and hard for this - I hope my effort manages to pay off. Ladies and gentlemen I present to you... The Mods forum. Here we shall have discussions about various modding issues. First of let's make it clear that a game mod is literally a game modification. This means that some aspect of the game has been changed by you. However, this modding does not apply to the actual game itself. Many games come with level editors that let you create your own campaigns. To me, this is also a form of modding, although it isn't really changing the game itself. To be short, anything involving designing mods, creating mods, answering mod questions (posting questions too), and creating new game experiences via level editors, is welcome in this forum. Note that design issues in general should still be directed to the Game Design forum. Let's keep it clean eh? The reason this forum was made was because it has come to the attention of GameDev that modding is a serious way of learning design and production, and can also be a back door into the games industry. Because of this, not only is there a forum for you people, but if you happen to mosey on over to the Article and Resources section, you'll find a whole new area for mod articles. That's right, if you've done any mods and would like to share your knowledge and experience, submit an article now! These articles will be treated as feature articles and displayed as such. They will also be archived in this section as well as other articles I happen to dig up already in existence for which I can get permission to post. So is that the whole deal? Not quite. If we can create a large enough movement, there may come a time where the Mods section could forge its own affiliate site, allowing us much more freedom and flexibilty to cover mod issues, news, and maybe even have contests and such. So let's get started with some serious posting, cause modding is some serious stuff! And if you have knowledge on mods, share it! Write up an article and submit it ASAP. Everybody have fun, play nice, and don't headhunt the moderator [EDIT] Make sure you check out the FAQ!! It's now up and will be updated whenever the need arises. Slammin..... [/EDIT] ============================== "Need more eeenput..." - #5, "Short Circuit" ==============================

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