• Advertisement

Archived

This topic is now archived and is closed to further replies.

Triplebuffering and VSYNC

This topic is 6033 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is there ANY possibilities to Implement TRIPLEBUFFERING in OpenGL? And is there any simple way to implement VSYNC (Enable / Disable)

Share this post


Link to post
Share on other sites
Advertisement
I read that triple buffering is possible in OpenGL. but it''s kinda pointless because with the way win32 ins structured it''ll actually be slower than double buffering. double buffering should be all you need anyways. for the vsync, there''s an extension that allows you to change it. you can probably find info on it at www.nvidia.com/developer or download code for it at glvelocity.gamedev.net.
Joe

HHSDrum@yahoo.com
Polarisoft Home Page

Share this post


Link to post
Share on other sites
Hi,
to activate/deactivate vsync you only have to use the WGL_EXT_swap_control extension.

Hasta


Visit our website at BloodAndHonour.cjb.net

Share this post


Link to post
Share on other sites

  • Advertisement