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z_yang

resource files in games

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i just want to know when you are going through the disk of your new pc game, how come you can never find any resource files, like the bitmap and sound files, where the hell did they hide those

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Most games store all there data in compressed or sometimes not compressed resource files. A good example of this would be PAK files from quake, that is where all there models,textures,scrips,etc was stored.

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sup..all they have to do is send you the .exe file..not all that other stuff..PEACE!!

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Guest Anonymous Poster
Do you know if there is a good tool to create this pack files. Quake files are just ZIP files but how do you read them?

When you work on Linux if a Zip file is found on a Directory, Linuz allows to browse inside just like another folder. Is there any API to do this?

Guimo

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my guess is they had some kind of build in reader that can read the compressed filed,
im working on my own game right now, just a little hobby, and i would love to get my hands on those resouce files

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quote:
sup..all they have to do is send you the .exe file..not all that other stuff..PEACE!!


If they did that, games wouldn't have any graphics or sound whatsoever, and would be pointless.

Everyone else is right though, they just usually compress all the stuff into a single file or several files. In Half-Life, most of the bitmaps for the menus and stuff are not in pak files and they just sit there, but the actual game content and data are all in pak files.

Edited by - Midnight Coder on July 21, 2001 6:10:29 PM

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There is a simple tuturial about making simple resource files somewhere on this site...

I think it´s called "Resource Files explained".

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