Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

VincentLascaux

X-Files and animations

This topic is 6327 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I know it is possible to store animations in a .x file. But I dont know how to load this animations. I attempted to write my own .x loader, but it dont work (did you see my last post ?). I would be astonished to hear that there is no function to load .x file *with animations* (like the D3DXLoadMeshFromX but with animations) How can I do ?

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
Skinned Meshes. Good luck.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Oh ! It doesnt solve the problem : D3DXLoadSkinMeshFromXof require a LPDIRECTXFILEDATA. But I get an error retrieving the file data (with the IDirectXFileEnumObject::GetNextDataObject) (see my other post).

I dont know what to do know !

Share this post


Link to post
Share on other sites
There is no one magic function for loading an x file from a file with animations. There is a reason the combined loading and drawing code in the SkinnedMesh SDK example is in excess of 3000 lines.

Z.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!