Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Request for PR 3

This topic is 6973 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

This is easy but it makes a huge difference. Basically, please have file loaders like PR_LoadTexture take a file handle. The ones that take strings would just [open] and then call the file handle version. [File handle version would not close the handle].

This will allow people to store lots of their textures and objects in one file, perhaps with their own custom stuff, and help protect their data from getting ripped.

If 2.6 already can please let me know how. Right now I'm trying to figure out using PR_AddTexture on bmp file datas loaded from a proprietary WAD format - if you know of a better way, maybe that too.

[This message has been edited by DarrenNix (edited August 24, 1999).]

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!