This will allow people to store lots of their textures and objects in one file, perhaps with their own custom stuff, and help protect their data from getting ripped.
If 2.6 already can please let me know how. Right now I'm trying to figure out using PR_AddTexture on bmp file datas loaded from a proprietary WAD format - if you know of a better way, maybe that too.
[This message has been edited by DarrenNix (edited August 24, 1999).]