• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
racumin

C++ GUI for games

4 posts in this topic

Hi, I'm a java programmer and I'm studying c++ to develop games. From my java experience, I already have created a simple mario game. In studying object oriented programming in c++, I created a simple tetris game. Problem is, I used cin and cout for input/ output. I want to know how to create simple windows apps (like JFrame, Canvas, JPanel) in c++. Currently, I'm developing in Ubuntu. I'm not sure what kind of c++ (installer) will I use in Windows XP ( and how do I install this?). Also, please help me find a decent IDE that I would be using in case I develop in Windows XP. My target in c++ is to create a simple rpg game using mouse clicks for movement commands and keyboard inputs for other commands. How will I achieve this? What libraries do you recommend (and how do I install these?). And last thing, can I create an OS independent application? I'm not sure but I think I will be using win32 api in Windows but of course that won't work on Linux. Or do you recommend that I master only in 1 OS for my apps? Thanks!
0

Share this post


Link to post
Share on other sites
Quote:
Original post by racumin
please help me find a decent IDE that I would be using in case I develop in Windows XP.


Visual C++ 2008 Express. Doesn't get much better than this (not for free, anyway).

Quote:
My target in c++ is to create a simple rpg game using mouse clicks for movement commands and keyboard inputs for other commands. How will I achieve this? What libraries do you recommend (and how do I install these?).


You don't need a GUI to achieve that, just simple keyboard and mouse handling, which any game library supports.

As for which one to use, I recommend that you try SFML.

(That site seems to be down at the moment, hopefully it won't be for long.)

Quote:
And last thing, can I create an OS independent application? I'm not sure but I think I will be using win32 api in Windows but of course that won't work on Linux.

Or do you recommend that I master only in 1 OS for my apps?


SFML is cross-platform, but using a cross-platform library is not enough to ensure that your game will work properly on different platforms. This can get pretty complicated, so I recommend that you stick with one OS for now.
0

Share this post


Link to post
Share on other sites
Thanks for replying! I think I'm going to use SFML in Linux. By the way is does the VS2008 Express iso a trial version? Or is it a free IDE?
0

Share this post


Link to post
Share on other sites
Visual C++ 2008 Express is a free full version. Things to look out for, in v2008 there are some settings turned on by default (Unicode) that you may want to turn off or you'll get errors if you try to compile non-unicode complient code. Also, a lot of the core c++ functions now have a "safe" version (these will have an _s attatched to the function name). If you are still using the old function calls, the compiler will output a bunch of warning messages.

I created a video showing how to work with Visual C++ Express here:
http://www.marek-knows.com/downloadSection.php?Topic=GameDev&pg=7#GameDev139

If you want to create an OS independent game/app then I would suggest you use SDL. It is supported by Windows, Mac, and Linux.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0