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Zeblar Nagrim

3ds and 3DSMAX R3 problem

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When I make a plane with 6 vertex (two triangels) and add a material to it with a bitmap it show up right in 3dsmax, but when I export it as a 3ds file and read the texcoords it´s 0.0 on every vertex! I have two faces. Real Texcoords for triangle 1 and 2: {0.0,0.0}, {0.0,1.0}, [1.0,0.0} {0.0,1.0}, {1.0,1.0}, {1.0,0.0} Texcoords on my plane exported from 3dsmax as a 3ds file: {0.0,0.0}, {0.0,0.0}, {0.0,0.0} {0.0,0.0}, {0.0,0.0}, {0.0,0.0} WHY! Why! Oh no! nooooooooooooooooo! (I hate 3dsmax) Zeblar Nagrim, Lord of Chaos

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Did you check the box that says ''Generate mapping coordinates'' in the plane modifiers?

That might be a problem if not.

Personally I think the 3ds exporter that comes with Max sucks. lol. That''s why I wrote my own so atleast I know the limitations ahead of time.

Seeya
Krippy

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