• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Silent Player

Beginner's help

6 posts in this topic

Hi, I recently got to programming in C++, my first real programming language and when I tried to build one of the first and simplest examples in the book I bought(Beginning Visual C++ 5.0) I get these two errors: LIBCD.lib(wincrt0.obj) : error LNK2001: unresolved external symbol _WinMain@16 Debug/ex_2.exe : fatal error LNK1120: 1 unresolved externals Here is the code I used: ------------------------start // fruit addition #include int main() { int apples, oranges; // initiate two fruit variables int fruits; // initiate variable ''fruits'' apples = 5; oranges = 6; // assign values to fruit variables fruits = apples + oranges; // total fruits into variable ''fruits'' cout << "If we add the value of apples and oranges we should get " << fruits << " total fruits in all."; return 0; } ------------------------end Would anyone happen to know what''s wrong? Thank you.
0

Share this post


Link to post
Share on other sites
Create a new project, and make it a console app instead of a Win32 app.

~~~~~~~~~~
Martee
0

Share this post


Link to post
Share on other sites
There are different types of projects you can make in VC++. Win32 applications are the ones normally used in windows. For DOS or console applications, you must choose to make a Console application when creating the project. Win32 apps begin with WinMain instead of main, so that''s why you got the error. Just start a new console app with your source code and it should work.
0

Share this post


Link to post
Share on other sites
I''m not flaming, I just want to clear this up for some people.

A console app is NOT a DOS app. And it IS a Win32 app.

Win32 is just signifying that it uses 32-bit windows. There are no projects in the default VC++ that are for making DOS apps. And not all win32 apps need a WinMain, as previously stated, the Win32 console app uses main.

For example, if you make a Win32 console app, you need to be in windows to execute it, you can''t go out of windows (like booting of a DOS disk) and execute it...

Another example...There is no DOS in WinNT, but console apps are still made, and executed all the time on NT systems.

G''luck,
-Alamar
0

Share this post


Link to post
Share on other sites
You also forgot to include the iostream.h file. All you have is #include and not the actual file to include. So in order to use the "cout" function, you should include iostream.h

Edited by - Elwren on July 20, 2001 12:11:10 AM
0

Share this post


Link to post
Share on other sites
quote:
Original post by Elwren
You also forgot to include the iostream.h file. All you have is #include and not the actual file to include.

It''s ok Elwren, this board chews up stuff inside the angular brackets such as included filenames and template parameters I expect he did include iostream properly in the original code.

0

Share this post


Link to post
Share on other sites
hehe ya i realized that, in my reply i tried to put iostream.h in them angular brackets and it didn''t show up so i had to edit it and take them out =( oh wellioz
0

Share this post


Link to post
Share on other sites