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How big can a world be?

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It means you can have a maximum of 65536 textures, which is way more than you will ever actually use.

The size of the world can be anything.

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Hello,

I am just getting in to programming and game design. I had a few questions about the Power Render software. Reading the documentation, I read a section on page 31 paragraph 2 stating that the second layer is a 16-bit bitmap which represents the texture number (0-65535) for the square which is directly below and to the right of the vertex. Does this mean that the maxium squares you can have in a MAP would be 65535? If so and my world was larger then the 65535 is the software fast enough to switch modes to make the change appear seamless or would I have to incorporate some kind of "loading..." statement to the user indicating the MAP change?

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