Jump to content
  • Advertisement
Sign in to follow this  

Bullet, getting faces of convex hull

This topic is 3352 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In one of the bullet sample programs, a convex hull is created out of some point cloud (in bsp loader samples, character controller etc). What's the easiest way of obtaining the faces of these hulls as triangle lists (needed for rendering with own graphics engine)?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!