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[Blender, XNA] Loading Models into XNA

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Hi there, not sure if this is a problem with me loading models into XNA or exporting them with Blender. I am using the effect supplied by Reimer's XNA tutorials. and load them in using this method aswell; Basically, I created a Plane in Blender and added a texture, I then Exported this in the .fbx format into XNAContent and built. But at runtime I only get a white or black plane(depending on which Effect.CurrentTechnique i use). So the problem is there is no Texture. I have checked the .fbx file and the Relativepath : is set to the correct Location .... is there another path I need, or do I have to set the Texture to draw on the Object at runtime? [edit] Ok, after further inspection, I think Blender is not saving the Texture to the .x or .fbx file. I Created a .x File of the same thing. and it was a white square. So, i think im not adding the texture right (UVMapping) Does anyone know of any good tutorials that can show me how to do this properly? i was following StromCode

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