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TechnoHydra

tile size

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I''m going to strat doing tiles for a RPG I''m TRYING to make. What''s an ideal tile size for doing a 2D RPG? I''ve seen pixel tutorials on doing 16x16s but I''m thinking that 32x32s might be better or even something bigger. Before you say this belongs in the Art forum let me explain why I posted here. I want to know what size is ideal for working with in an iso game. Whats going to be easier to run the program with, a lot of little tiles or ones a little larger? Hope this makes sense.

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"Whats going to be easier to run the program with, a lot of little tiles or ones a little larger"

Depends on what you mean by easier. Larger tiles, using the same screen space will take less time to draw. But using large tiles, when your tile to unit resolution is 1:1 means jerkier movement/placement. However, if you''re ONLY ever using the tiles as a way to draw stuff, and your units (characters, objects, etc) can be placed anywhere on your ''landscape'', then the size of the tiles doesn''t matter much and you should use the largest you can, to be more efficient in drawing them.

G''luck,
-Alamar

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Guest Anonymous Poster

What is your target resolution?

How big (wide) do you want your characters to be?

The most commonly used is 16x16 for 320x200 or 320x240, and 32x32 for 640x480. BTW your tiles don''t have to be square. You could do 32x16 or something like that.

For your first RPG I recommend making tile width = character width. Just shoot for about 1/20 of the screen width per tile. This seems to be the best compromise.

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