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OpenGL Focus lost(processing halts stops) when hover inside/out window boundaries

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Hi guys, I have this weird problem and I don't understand what exactly is going on.I feel like it might have to do with how you set up openGL. So I create a window and I set the display and idle functions. I have cout statements in both of them printing display and idle respectively. Now when I rollout of the window(without having any pressed any mouse button.so i'm not dragging.i'm just going out the window) and roll-in and keep on doing this back and forth, many a times after rolling out of the window the processing stops. It stops printing the display,idle messages too. Its exactly the same as what happens when you are dragging around the opengl window. The moment I roll into the window or click on visual studio 2005 window it starts processing again. Can someone explain this behavior and how to solve it? Thanks. Chit

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