How to check if floating point render targets are supported?

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1 comment, last by Koobazaur 14 years, 6 months ago
Ok I have been googling for a while and can't figure it out - how do I check if (in DX9) my device supports floating point render targets? I checked the list of device caps (here) but can't find anything there that would answer that.
Comrade, Listen! The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...
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Check out IDirect3D9::CheckDeviceFormat.
Looks like that's what I needed; thanks a bunch!
Comrade, Listen! The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...

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