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Dragon_Lance

[Dark GDK C++] FPS problem

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Hi! I have a problem that when I run the following code: char szFPS [ 256 ] = ""; strcpy ( szFPS, "fps = " ); strcat ( szFPS, dbStr ( dbScreenFPS ( ) ) ); dbText ( dbScreenWidth ( ) - 20 - dbTextWidth ( szFPS ), dbScreenHeight ( ) - 40, szFPS ); It shows on the screen "fps = 0" which is good. Then, it seems to move a few pixels to the left and starts over-lapping with the original "fps = 0". Anyone know why?

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