Screen Coordinates
So can someone explain how the screen coordinates are calculated given a vertex and the perspective matrix?
You don't have to start a new topic for every little question on the same topic, and have you read the links provided in your other posts?
They describe the process quite clearly. What you need to do is read them, top to bottom, until you understand them.
They describe the process quite clearly. What you need to do is read them, top to bottom, until you understand them.
I agreed with Erik,he has provided you two link for your old post.
Just go through your doubt will be clear.
Just go through your doubt will be clear.
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